City of Rocks, Buzzard Perch (map)

The start of the route is the mental crux, as one has to layback up the arete on small holds (protected by an RP), shooting for the obvious pocket, clip a bolt on the left, then make long reaches up the arete to better holds
Terror in Tiny Town

Jim grabs the better holds at the start of the route; the technical crux lies above
Terror in Tiny Town